﻿<?xml version="1.0" encoding="utf-8" ?>
<!-- This file describes an actor that has a component             -->
<InlinedInArchetype>
  <!-- Sets a default position of the actor in the world             -->
  <Location>
    <X>0.0</X>
    <Y>1.0</Y>
    <Z>0.0</Z>
  </Location>
  <Components>
    <XMaterialMeshComponent type="Tomahawk.Runtime.Logic.XMaterialMeshComponent">
      <MeshName>Examples.ActorsAndComponents.Content\ball</MeshName>
      <MaterialOverrides>
        <!-- Asign the Checkerboard material (a Tomahawk generic material) -->
        <!-- to the pSphere2 subobject, define inside the model            -->
        <MaterialOverride meshpart="pSphere2" material="Tomahawk.Content\Materials\Generics@Checkerboard_Material"/>
      </MaterialOverrides>
    </XMaterialMeshComponent>
  </Components>
</InlinedInArchetype>
